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trackfld.c
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C/C++ Source or Header
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2000-05-04
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655 lines
/***************************************************************************
Konami games memory map (preliminary)
Based on drivers from Juno First emulator by Chris Hardy (chrish@kcbbs.gen.nz)
Track'n'Field
MAIN BOARD:
0000-17ff RAM
1800-183f Sprite RAM Pt 1
1C00-1C3f Sprite RAM Pt 2
3800-3bff Color RAM
3000-33ff Video RAM
6000-ffff ROM
1200-12ff IO
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
void konami1_decode(void);
extern unsigned char *trackfld_scroll;
extern unsigned char *trackfld_scroll2;
WRITE_HANDLER( trackfld_flipscreen_w );
void trackfld_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void trackfld_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int trackfld_vh_start(void);
void trackfld_vh_stop(void);
void hyperspt_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( konami_sh_irqtrigger_w );
READ_HANDLER( trackfld_sh_timer_r );
READ_HANDLER( trackfld_speech_r );
WRITE_HANDLER( trackfld_sound_w );
READ_HANDLER( hyprolyb_speech_r );
WRITE_HANDLER( hyprolyb_ADPCM_data_w );
extern struct SN76496interface konami_sn76496_interface;
extern struct DACinterface konami_dac_interface;
extern struct ADPCMinterface hyprolyb_adpcm_interface;
/* handle fake button for speed cheat */
static READ_HANDLER( konami_IN1_r )
{
int res;
static int cheat = 0;
static int bits[] = { 0xee, 0xff, 0xbb, 0xaa };
res = readinputport(1);
if ((res & 0x80) == 0)
{
res |= 0x55;
res &= bits[cheat];
cheat = (++cheat)%4;
}
return res;
}
/*
Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch
*/
static unsigned char *nvram;
static size_t nvram_size;
static int we_flipped_the_switch;
static void nvram_handler(void *file,int read_or_write)
{
if (read_or_write)
{
osd_fwrite(file,nvram,nvram_size);
if (we_flipped_the_switch)
{
struct InputPort *in;
/* find the dip switch which resets the high score table, and set it */
/* back to off. */
in = Machine->input_ports;
while (in->type != IPT_END)
{
if (in->name != NULL && in->name != IP_NAME_DEFAULT &&
strcmp(in->name,"World Records") == 0)
{
if (in->default_value == 0)
in->default_value = in->mask;
break;
}
in++;
}
we_flipped_the_switch = 0;
}
}
else
{
if (file)
{
osd_fread(file,nvram,nvram_size);
we_flipped_the_switch = 0;
}
else
{
struct InputPort *in;
/* find the dip switch which resets the high score table, and set it on */
in = Machine->input_ports;
while (in->type != IPT_END)
{
if (in->name != NULL && in->name != IP_NAME_DEFAULT &&
strcmp(in->name,"World Records") == 0)
{
if (in->default_value == in->mask)
{
in->default_value = 0;
we_flipped_the_switch = 1;
}
break;
}
in++;
}
}
}
}
static struct MemoryReadAddress readmem[] =
{
{ 0x1800, 0x185f, MRA_RAM },
{ 0x1c00, 0x1c5f, MRA_RAM },
{ 0x1200, 0x1200, input_port_4_r }, /* DIP 2 */
{ 0x1280, 0x1280, input_port_0_r }, /* IO Coin */
// { 0x1281, 0x1281, input_port_1_r }, /* P1 IO */
{ 0x1281, 0x1281, konami_IN1_r }, /* P1 IO and handle fake button for cheating */
{ 0x1282, 0x1282, input_port_2_r }, /* P2 IO */
{ 0x1283, 0x1283, input_port_3_r }, /* DIP 1 */
{ 0x2800, 0x3fff, MRA_RAM },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x1000, 0x1000, watchdog_reset_w },
{ 0x1080, 0x1080, trackfld_flipscreen_w },
{ 0x1081, 0x1081, konami_sh_irqtrigger_w }, /* cause interrupt on audio CPU */
{ 0x1083, 0x1083, MWA_NOP }, /* Coin counter 1 */
{ 0x1084, 0x1084, MWA_NOP }, /* Coin counter 2 */
{ 0x1087, 0x1087, interrupt_enable_w },
{ 0x1100, 0x1100, soundlatch_w },
{ 0x2800, 0x2fff, MWA_RAM },
{ 0x1800, 0x183f, MWA_RAM, &spriteram_2 },
{ 0x1840, 0x185f, MWA_RAM, &trackfld_scroll }, /* Scroll amount */
{ 0x1C00, 0x1c3f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x1C40, 0x1C5f, MWA_RAM, &trackfld_scroll2 }, /* Scroll amount */
{ 0x2800, 0x2bff, MWA_RAM },
{ 0x2c00, 0x2fff, MWA_RAM, &nvram, &nvram_size },
{ 0x3000, 0x37ff, videoram_w, &videoram, &videoram_size },
{ 0x3800, 0x3fff, colorram_w, &colorram },
{ 0x6000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, trackfld_sh_timer_r },
{ 0xe002, 0xe002, trackfld_speech_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0xa000, 0xa000, SN76496_0_w }, /* Loads the snd command into the snd latch */
{ 0xc000, 0xc000, MWA_NOP }, /* This address triggers the SN chip to read the data port. */
{ 0xe000, 0xe000, DAC_0_data_w },
/* There are lots more addresses which are used for setting a two bit volume
controls for speech and music
Currently these are un-supported by Mame
*/
{ 0xe001, 0xe001, MWA_NOP }, /* watch dog ? */
{ 0xe004, 0xe004, VLM5030_data_w },
{ 0xe000, 0xefff, trackfld_sound_w, }, /* e003 speech control */
{ -1 } /* end of table */
};
static struct MemoryReadAddress hyprolyb_sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, trackfld_sh_timer_r },
{ 0xe002, 0xe002, hyprolyb_speech_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress hyprolyb_sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0xa000, 0xa000, SN76496_0_w }, /* Loads the snd command into the snd latch */
{ 0xc000, 0xc000, MWA_NOP }, /* This address triggers the SN chip to read the data port. */
{ 0xe000, 0xe000, DAC_0_data_w },
/* There are lots more addresses which are used for setting a two bit volume
controls for speech and music
Currently these are un-supported by Mame
*/
{ 0xe001, 0xe001, MWA_NOP }, /* watch dog ? */
{ 0xe004, 0xe004, hyprolyb_ADPCM_data_w },
{ 0xe000, 0xefff, MWA_NOP },
{ -1 } /* end of table */
};
INPUT_PORTS_START( trackfld )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
// PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Fake button to press buttons 1 and 3 impossibly fast. Handle via konami_IN1_r */
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_CHEAT | IPF_PLAYER1, "Run Like Hell Cheat", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
/* 0x00 disables Coin 2. It still accepts coins and makes the sound, but
it doesn't give you any credit */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x02, 0x00, "After Last Event" )
PORT_DIPSETTING( 0x02, "Game Over" )
PORT_DIPSETTING( 0x00, "Game Continues" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ))
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "None" )
PORT_DIPSETTING( 0x00, "100000" )
PORT_DIPNAME( 0x10, 0x10, "World Records" )
PORT_DIPSETTING( 0x10, "Don't Erase" )
PORT_DIPSETTING( 0x00, "Erase on Reset" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
768, /* 768 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 256*64*8+4, 256*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ REGION_GFX2, 0, &spritelayout, 16*16, 16 },
{ -1 } /* end of array */
};
/* filename for trackn field sample files */
static const char *trackfld_sample_names[] =
{
"*trackfld",
"00.wav","01.wav","02.wav","03.wav","04.wav","05.wav","06.wav","07.wav",
"08.wav","09.wav","0a.wav","0b.wav","0c.wav","0d.wav","0e.wav","0f.wav",
"10.wav","11.wav","12.wav","13.wav","14.wav","15.wav","16.wav","17.wav",
"18.wav","19.wav","1a.wav","1b.wav","1c.wav","1d.wav","1e.wav","1f.wav",
"20.wav","21.wav","22.wav","23.wav","24.wav","25.wav","26.wav","27.wav",
"28.wav","29.wav","2a.wav","2b.wav","2c.wav","2d.wav","2e.wav","2f.wav",
"30.wav","31.wav","32.wav","33.wav","34.wav","35.wav","36.wav","37.wav",
"38.wav","39.wav","3a.wav","3b.wav","3c.wav","3d.wav",
0
};
struct VLM5030interface trackfld_vlm5030_interface =
{
3580000, /* master clock */
255, /* volume */
REGION_SOUND1, /* memory region */
0, /* memory size */
0, /* VCU */
trackfld_sample_names
};
static struct MachineDriver machine_driver_tracklfd =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 1.400 Mhz ??? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* Z80 Clock is derived from a 14.31818 Mhz crystal */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,16*16+16*16,
trackfld_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
trackfld_vh_start,
trackfld_vh_stop,
trackfld_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_VLM5030,
&trackfld_vlm5030_interface
}
},
nvram_handler
};
/* same as the original, but uses ADPCM instead of VLM5030 */
/* also different memory handlers do handle that */
static struct MachineDriver machine_driver_hyprolyb =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 1.400 Mhz ??? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* Z80 Clock is derived from a 14.31818 Mhz crystal */
hyprolyb_sound_readmem,hyprolyb_sound_writemem,0,0,
ignore_interrupt,0 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,16*16+16*16,
trackfld_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
trackfld_vh_start,
trackfld_vh_stop,
trackfld_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_ADPCM,
&hyprolyb_adpcm_interface
}
},
nvram_handler
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( trackfld )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "a01_e01.bin", 0x6000, 0x2000, 0x2882f6d4 )
ROM_LOAD( "a02_e02.bin", 0x8000, 0x2000, 0x1743b5ee )
ROM_LOAD( "a03_k03.bin", 0xA000, 0x2000, 0x6c0d1ee9 )
ROM_LOAD( "a04_e04.bin", 0xC000, 0x2000, 0x21d6c448 )
ROM_LOAD( "a05_e05.bin", 0xE000, 0x2000, 0xf08c7b7e )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c2_d13.bin", 0x0000, 0x2000, 0x95bf79b6 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "h16_e12.bin", 0x0000, 0x2000, 0x50075768 )
ROM_LOAD( "h15_e11.bin", 0x2000, 0x2000, 0xdda9e29f )
ROM_LOAD( "h14_e10.bin", 0x4000, 0x2000, 0xc2166a5c )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c11_d06.bin", 0x0000, 0x2000, 0x82e2185a )
ROM_LOAD( "c12_d07.bin", 0x2000, 0x2000, 0x800ff1f1 )
ROM_LOAD( "c13_d08.bin", 0x4000, 0x2000, 0xd9faf183 )
ROM_LOAD( "c14_d09.bin", 0x6000, 0x2000, 0x5886c802 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "tfprom.1", 0x0000, 0x0020, 0xd55f30b5 ) /* palette */
ROM_LOAD( "tfprom.3", 0x0020, 0x0100, 0xd2ba4d32 ) /* sprite lookup table */
ROM_LOAD( "tfprom.2", 0x0120, 0x0100, 0x053e5861 ) /* char lookup table */
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "c9_d15.bin", 0x0000, 0x2000, 0xf546a56b )
ROM_END
ROM_START( trackflc )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "f01.1a", 0x6000, 0x2000, 0x4e32b360 )
ROM_LOAD( "f02.2a", 0x8000, 0x2000, 0x4e7ebf07 )
ROM_LOAD( "l03.3a", 0xA000, 0x2000, 0xfef4c0ea )
ROM_LOAD( "f04.4a", 0xC000, 0x2000, 0x73940f2d )
ROM_LOAD( "f05.5a", 0xE000, 0x2000, 0x363fd761 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c2_d13.bin", 0x0000, 0x2000, 0x95bf79b6 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "h16_e12.bin", 0x0000, 0x2000, 0x50075768 )
ROM_LOAD( "h15_e11.bin", 0x2000, 0x2000, 0xdda9e29f )
ROM_LOAD( "h14_e10.bin", 0x4000, 0x2000, 0xc2166a5c )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c11_d06.bin", 0x0000, 0x2000, 0x82e2185a )
ROM_LOAD( "c12_d07.bin", 0x2000, 0x2000, 0x800ff1f1 )
ROM_LOAD( "c13_d08.bin", 0x4000, 0x2000, 0xd9faf183 )
ROM_LOAD( "c14_d09.bin", 0x6000, 0x2000, 0x5886c802 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "tfprom.1", 0x0000, 0x0020, 0xd55f30b5 ) /* palette */
ROM_LOAD( "tfprom.3", 0x0020, 0x0100, 0xd2ba4d32 ) /* sprite lookup table */
ROM_LOAD( "tfprom.2", 0x0120, 0x0100, 0x053e5861 ) /* char lookup table */
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "c9_d15.bin", 0x0000, 0x2000, 0xf546a56b )
ROM_END
ROM_START( hyprolym )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "hyprolym.a01", 0x6000, 0x2000, 0x82257fb7 )
ROM_LOAD( "hyprolym.a02", 0x8000, 0x2000, 0x15b83099 )
ROM_LOAD( "hyprolym.a03", 0xA000, 0x2000, 0xe54cc960 )
ROM_LOAD( "hyprolym.a04", 0xC000, 0x2000, 0xd099b1e8 )
ROM_LOAD( "hyprolym.a05", 0xE000, 0x2000, 0x974ff815 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c2_d13.bin", 0x0000, 0x2000, 0x95bf79b6 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hyprolym.h16", 0x0000, 0x2000, 0x768bb63d )
ROM_LOAD( "hyprolym.h15", 0x2000, 0x2000, 0x3af0e2a8 )
ROM_LOAD( "h14_e10.bin", 0x4000, 0x2000, 0xc2166a5c )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c11_d06.bin", 0x0000, 0x2000, 0x82e2185a )
ROM_LOAD( "c12_d07.bin", 0x2000, 0x2000, 0x800ff1f1 )
ROM_LOAD( "c13_d08.bin", 0x4000, 0x2000, 0xd9faf183 )
ROM_LOAD( "c14_d09.bin", 0x6000, 0x2000, 0x5886c802 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "tfprom.1", 0x0000, 0x0020, 0xd55f30b5 ) /* palette */
ROM_LOAD( "tfprom.3", 0x0020, 0x0100, 0xd2ba4d32 ) /* sprite lookup table */
ROM_LOAD( "tfprom.2", 0x0120, 0x0100, 0x053e5861 ) /* char lookup table */
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "c9_d15.bin", 0x0000, 0x2000, 0xf546a56b )
ROM_END
ROM_START( hyprolyb )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "a1.1", 0x6000, 0x2000, 0x9aee2d5a )
ROM_LOAD( "hyprolym.a02", 0x8000, 0x2000, 0x15b83099 )
ROM_LOAD( "a3.3", 0xA000, 0x2000, 0x2d6fc308 )
ROM_LOAD( "hyprolym.a04", 0xC000, 0x2000, 0xd099b1e8 )
ROM_LOAD( "hyprolym.a05", 0xE000, 0x2000, 0x974ff815 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c2_d13.bin", 0x0000, 0x2000, 0x95bf79b6 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the 6802 which plays ADPCM samples */
/* this bootleg uses a 6802 to "emulate" the VLM5030 speech chip */
/* I didn't bother to emulate the 6802, I just play the samples. */
ROM_LOAD( "2764.1", 0x8000, 0x2000, 0xa4cddeb8 )
ROM_LOAD( "2764.2", 0xa000, 0x2000, 0xe9919365 )
ROM_LOAD( "2764.3", 0xc000, 0x2000, 0xc3ec42e1 )
ROM_LOAD( "2764.4", 0xe000, 0x2000, 0x76998389 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hyprolym.h16", 0x0000, 0x2000, 0x768bb63d )
ROM_LOAD( "hyprolym.h15", 0x2000, 0x2000, 0x3af0e2a8 )
ROM_LOAD( "h14_e10.bin", 0x4000, 0x2000, 0xc2166a5c )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c11_d06.bin", 0x0000, 0x2000, 0x82e2185a )
ROM_LOAD( "c12_d07.bin", 0x2000, 0x2000, 0x800ff1f1 )
ROM_LOAD( "c13_d08.bin", 0x4000, 0x2000, 0xd9faf183 )
ROM_LOAD( "c14_d09.bin", 0x6000, 0x2000, 0x5886c802 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "tfprom.1", 0x0000, 0x0020, 0xd55f30b5 ) /* palette */
ROM_LOAD( "tfprom.3", 0x0020, 0x0100, 0xd2ba4d32 ) /* sprite lookup table */
ROM_LOAD( "tfprom.2", 0x0120, 0x0100, 0x053e5861 ) /* char lookup table */
ROM_END
static void init_trackfld(void)
{
konami1_decode();
}
GAME( 1983, trackfld, 0, tracklfd, trackfld, trackfld, ROT0, "Konami", "Track & Field" )
GAME( 1983, trackflc, trackfld, tracklfd, trackfld, trackfld, ROT0, "Konami (Centuri license)", "Track & Field (Centuri)" )
GAME( 1983, hyprolym, trackfld, tracklfd, trackfld, trackfld, ROT0, "Konami", "Hyper Olympic" )
GAME( 1983, hyprolyb, trackfld, hyprolyb, trackfld, trackfld, ROT0, "bootleg", "Hyper Olympic (bootleg)" )